Coverart for item
The Resource Thinking about video games : interviews with the experts, David S. Heineman

Thinking about video games : interviews with the experts, David S. Heineman

Label
Thinking about video games : interviews with the experts
Title
Thinking about video games
Title remainder
interviews with the experts
Statement of responsibility
David S. Heineman
Creator
Author
Subject
Language
eng
Summary
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. --Publisher's description
Member of
Cataloging source
DLC
http://library.link/vocab/creatorName
Heineman, David S
Index
index present
Literary form
non fiction
Nature of contents
bibliography
Series statement
Digital game studies
http://library.link/vocab/subjectName
  • Video games
  • Video games
  • Video games industry
Label
Thinking about video games : interviews with the experts, David S. Heineman
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Henry Lowood: Archiving and games
  • Section 2.
  • Games and economy.
  • Ed Fries: the economics and politics of a launch
  • Kellee Santiago: independent game development
  • Chris Grant: games and press
  • Edward Castronova: games, economics, and policies
  • Section 3.
  • Games and culture.
  • Jamie Dillion: games, community, and charity
  • Preface
  • Casey Hudson: games and emotion
  • Ian Bogost: anxieties, procedures, and game studies
  • Conclusion
  • Notes
  • Works cited
  • Index
  • Participants
  • Introduction
  • Section 1.
  • Games and history.
  • Nolan Bushnell: learning from the past
  • Chris Melissinos: art and video games
  • Eugene Jarvis: games and design
Control code
ocn894026057
Dimensions
23 cm
Extent
xiii, 251 pages
Isbn
9780253017109
Lccn
2014049741
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
System control number
  • (Sirsi) i9780253017154
  • (OCoLC)894026057
  • (Sirsi) b13594266
Label
Thinking about video games : interviews with the experts, David S. Heineman
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Henry Lowood: Archiving and games
  • Section 2.
  • Games and economy.
  • Ed Fries: the economics and politics of a launch
  • Kellee Santiago: independent game development
  • Chris Grant: games and press
  • Edward Castronova: games, economics, and policies
  • Section 3.
  • Games and culture.
  • Jamie Dillion: games, community, and charity
  • Preface
  • Casey Hudson: games and emotion
  • Ian Bogost: anxieties, procedures, and game studies
  • Conclusion
  • Notes
  • Works cited
  • Index
  • Participants
  • Introduction
  • Section 1.
  • Games and history.
  • Nolan Bushnell: learning from the past
  • Chris Melissinos: art and video games
  • Eugene Jarvis: games and design
Control code
ocn894026057
Dimensions
23 cm
Extent
xiii, 251 pages
Isbn
9780253017109
Lccn
2014049741
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
System control number
  • (Sirsi) i9780253017154
  • (OCoLC)894026057
  • (Sirsi) b13594266

Library Locations

    • McCracken County Public LibraryBorrow it
      555 Washington Street, Paducah, KY, 42003, US
      37.0841169 -88.5988375
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